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Human-Computer Interaction
R 3,229
Service Design: From Insight to Implementation
R 2,333
Classic Game Programming on the NES: Make your own retro video game
R 2,392
Quantifying the User Experience: Practical Statistics for User Research
R 4,837
Universal, Intuitive, and Permanent Pictograms: A Human-Centered Design Process Grounded in Embodied Cognition, Semiotics, and Visual Perception
R 1,556
Speculative Everything, With a new preface by the authors: Design, Fiction, and Social Dreaming
R 2,187
Closing the Loop: Systems Thinking for Designers
R 1,010
The Big Nine: How the Tech Titans and Their Thinking Machines Could Warp Humanity
R 1,140
Time Management for System Administrators: Stop Working Late and Start Working Smart
R 2,236
Interaction Design: Beyond Human-Computer Interaction
R 387
Accidental Empires: How the Boys of Silicon Valley Make Their Millions, Battle Foreign Competition, and Still Can't Get a Date
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