Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Product ID: 0985811757 Condition: USED (All books in used condition)

Payflex: Pay in 4 interest-free payments of R858.75. Read the FAQ
R 3,435
includes Duties & VAT
Delivery: 10-20 working days
Ships from USA warehouse.
Secure Transaction
VISA Mastercard payflex ozow

Product Description

Condition - Very Good

The item shows wear from consistent use but remains in good condition. It may arrive with damaged packaging or be repackaged.

Foundations of Game Engine Development, Volume 2: Rendering

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Technical Specifications

Country
USA
Brand
Katio Kadio
Manufacturer
Terathon Software LLC
Binding
Paperback
ItemPartNumber
1
Model
1
EANs
9780985811754