Gurps Grimoire: Tech Magic, Gate Magic and Hundreds of Spells for all Colleges

Gurps Grimoire: Tech Magic, Gate Magic and Hundreds of Spells for all Colleges

Product ID: 1556342438 Condition: USED (All books in used condition)

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Product Description

Condition - Very Good

The item shows wear from consistent use but remains in good condition. It may arrive with damaged packaging or be repackaged.

Gurps Grimoire: Tech Magic, Gate Magic and Hundreds of Spells for all Colleges

Magic Awaits

Mages struggle to probe the mysteries of life, death, time and space. At last, we gather their magical knowledge together - GURPS Grimoire, the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls.

GURPS Grimoire has over 400 new spells, as well as two new colleges. The adventurous - or the desparate - can now manipulate time and space using Gate Magic. Savvy wizards stay current with Technology Magic, and give "machine power" and "rad" entirely new meaning!

Several new sub-colleges also add flexibility in dealing with weather, electricity, ice, and acid.

An expanded chart of spell prerequisite, and a handy table for quick reference, are included. And Scott Paul Maykrantz, author of GURPS Creatures of the Night, expands the GURPS Magic tables for generating Demons.

This book is completely compatible with the rules in GURPS Magic, Second Edition.

Open, then, and learn strange new wonders . . .

Technical Specifications

Country
USA
Brand
Steve Jackson Games
Manufacturer
Steve Jackson Games
Binding
Paperback
ItemPartNumber
SJG6514-0000
UnitCount
1
EANs
9781556342431