My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games

Product ID: B00EEQ5JBG Condition: USED (All books in used condition)

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My Avatar, My Self: Identity in Video Role-Playing Games

With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

Technical Specifications

Country
USA
Author
Zach Waggoner
Binding
Kindle Edition
Edition
0
EISBN
9780786454099
Format
Kindle eBook
Label
McFarland
Manufacturer
McFarland
NumberOfPages
209
PublicationDate
2014-01-10
Publisher
McFarland
ReleaseDate
2014-01-10
Studio
McFarland