Unity Character Animation with Mecanim

Unity Character Animation with Mecanim

Product ID: B00YSIKIU2 Condition: USED (All books in used condition)

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Unity Character Animation with Mecanim

About This Book
  • Create and export models and animation sequences to Unity from 3ds max and Maya
  • Prepare character models and animation for games using Mecanim’s rigging tools
  • Retarget, adjust, and mix and match motion capture and other animation data
  • Write and edit scripts compatible with Mecanim Animation Controllers
Who This Book Is For

If you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.

What You Will Learn
  • Acquire efficient techniques to refine and optimize motion capture data
  • Retarget animation sequences between different character rigs
  • Discover how to rig a humanoid character and export it for use in Unity
  • Create dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packages
  • Understand how to set up a complex facial rig for speech
  • Construct a ragdoll game object and instantiate it in a game
  • Devise Mecanim animation integration for player and AI-driven animation for enemy characters
  • Develop command-line applications and explore the key data structures and libraries
In Detail

Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines import/export, retargeting, and many other aspects of the character animation workflow.

Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing.

This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity.

Technical Specifications

Country
USA
Author
Jamie Dean
Binding
Kindle Edition
EISBN
9781849696371
Format
Kindle eBook
Label
Packt Publishing
Manufacturer
Packt Publishing
NumberOfPages
292
PublicationDate
2015-09-29
Publisher
Packt Publishing
ReleaseDate
2015-09-29
Studio
Packt Publishing