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Game Programming
R 2,817
Game Engine Black Book: DOOM: v1.2
R 3,649
Game Balance
R 2,359
Classic Game Programming on the NES: Make your own retro video game
R 4,919
3D Math Primer for Graphics and Game Development
R 2,517
Procedural Generation in Game Design
R 2,191
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
R 2,604
Building SimCity: How to Put the World in a Machine (Game Histories)
R 1,764
Data-oriented design: software engineering for limited resources and short schedules
R 1,838
Press Start: The History of Video Gaming
R 2,191
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
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