Game Programming

Game Engine Black Book: DOOM: v1.2
Majosta
Game Engine Black Book: DOOM: v1.2
R 2,928
Game Balance
CRC Press
Game Balance
R 3,740
Classic Game Programming on the NES: Make your own retro video game
Manning
Classic Game Programming on the NES: Make your own retro video game
R 2,447
3D Math Primer for Graphics and Game Development
CRC Press
3D Math Primer for Graphics and Game Development
R 5,048
Procedural Generation in Game Design
CRC Press
Procedural Generation in Game Design
R 2,636
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
Packt Publishing
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
R 2,283
Building SimCity: How to Put the World in a Machine (Game Histories)
MIT Press
Building SimCity: How to Put the World in a Machine (Game Histories)
R 2,686
Data-oriented design: software engineering for limited resources and short schedules
Richard Fabian
Data-oriented design: software engineering for limited resources and short schedules
R 1,832
Press Start: The History of Video Gaming
Ilex Press
Press Start: The History of Video Gaming
R 1,973
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
Packt Publishing
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
R 2,283