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DirectX

Modern GPU Shading with HLSL and WGSL: Cross-Platform Graphics and Compute Programming for DirectX, WebGPU, and Beyond (The Modern Systems Engineering Book 37)
Modern GPU Shading with HLSL and WGSL: Cross-Platform Graphics and Compute Programming for DirectX, WebGPU, and Beyond (The Modern Systems Engineering Book 37)
R 1,405
Real-Time Ray Tracing with DirectX 12 (DXR): A Practical Guide for Developers: Hands-on implementation of DXR using C++ with practical rendering techniques (Guru Series)
Real-Time Ray Tracing with DirectX 12 (DXR): A Practical Guide for Developers: Hands-on implementation of DXR using C++ with practical rendering techniques (Guru Series)
R 2,532
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
R 2,199
Reverse Engineering Game Engines & Graphics Pipelines: A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery
Reverse Engineering Game Engines & Graphics Pipelines: A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery
R 1,324
Introduction to 3d Game Programming With Directx 9/0
Introduction to 3d Game Programming With Directx 9/0
R 2,405
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
R 3,499
Programming Role Playing Games With Directx (Game Development Series)
Programming Role Playing Games With Directx (Game Development Series)
Out of Stock
Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering
Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering
R 2,935
HLSL Development Cookbook
HLSL Development Cookbook
R 2,354
Computer Graphics Development With DirectX: A Complete Beginner's Guide to Building High-Performance, Real-Time 3D Graphics Applications for Games, Simulations, and Visualizations (CodeMaster)
Computer Graphics Development With DirectX: A Complete Beginner's Guide to Building High-Performance, Real-Time 3D Graphics Applications for Games, Simulations, and Visualizations (CodeMaster)
R 1,243
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