Morgan Kaufmann
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
R 1,131
Cengage Learning EMEA
ShaderX4: Advanced Rendering Techniques (Graphics Series)
R 1,915
CRC Press
Essential Mathematics for Games and Interactive Applications
R 4,062
Apress
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
R 2,011
Springer
The History of the GPU - Eras and Environment: Eras and Environment
R 2,009
Packt Publishing
Maya Programming with Python Cookbook
R 2,282
CRC Press
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
R 1,828
VDM Verlag
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
R 3,448
Addison Wesley
3D Games, Volume 2: Animation and Advanced Real-time Rendering
R 3,895
Majosta
GPU Zen: Advanced Rendering Techniques
R 2,577