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Rendering & Ray Tracing
R 1,093
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
R 1,885
ShaderX4: Advanced Rendering Techniques (Graphics Series)
R 4,055
Essential Mathematics for Games and Interactive Applications
R 1,982
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
R 1,979
The History of the GPU - Eras and Environment: Eras and Environment
R 2,255
Maya Programming with Python Cookbook
R 1,798
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
R 3,433
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
R 3,886
3D Games, Volume 2: Animation and Advanced Real-time Rendering
R 2,553
GPU Zen: Advanced Rendering Techniques
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